approach the centre of the village to trigger a scene. if you check the remains on the left you can find the only pot that remained in tact, inside is a 'mint.' that's all there is to do here, now leave the village. go into the house first and examine the pot to the left of the front door for a 'warp wing.' warp wings allow you to instantly
position your three characters on the hill so that wein is in front, as he is the only one with a short ranged attack. use three attack up spells on wein to pump up his strength so that he can take on the two soldiers by the time they arrive. they will hit hard so switch charlone to healing duty from here.
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through the door on the next train car is a save point, save your game and continue left to finally reach the engineer's room. what you want to do is pull the far left and far right switches down and leave the centre one up. leave the room and head left up to the front of the engine and press the switch on the side of the smokestack.
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the front of lee's palace. lee's palace is an alternative nightclub located on bloor street. it has a stage used to host various bands, and a bar.
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in front of you, the floor is full of holes, and there are nets for you to stand on. it's a case of jumping, net to net, to get across. jump on to the first one and you will notice the nets are like trampolines, you bounce! jump forward on to the next one, and then turn to your left, in front of you is another powder keg.
not only do you have to dodge the moving parts in the machine, but also any pinballs being smacked randomly around in the area. it's a dangerous place. there are a few item boxes in the centre of the road and if you miss those, you'll find a few more just a bit further up near the central obstacle that the other things are spinning around.